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- The Demos
-
-
- About gears:
-
- Gears is based on a SGI OpenGL demo source that we got from the net.
- We would like to give credit to the author, but unfortunately, there's
- no copyright message in the source code (which will be in the MiniGL
- archive). It was adapted to use the upcoming MiniGL by Hyperion, a
- soon to be released miniature OpenGL implementation.
-
- Start gears by double-clicking on it's icon (ppc or 68k version), or by
- starting from shell. You can use the following options:
-
- -window start in window mode
- -width set resolution
- -height
- -envmap set the texture to use for the environment map
-
- You can use the following keys:
- 1 show first gear
- 2 show second gear
- 3 show both
- e toggle from envmap to boring mode
-
- You can start gears multiple times, this is especially useful
- in window mode (try starting gears_ppc-small multiple times...)
-
-
- About WarpTest:
-
- This program was our test program during development. It was used to
- test different effects of the drivers. As such, it is not the least
- impressing and it doesn't show off the features. We've included it
- here as a test program. After installation, you can run this program.
- If it works, your Warp3D installation was successful.
-
-
- Using this demo:
-
- Start the program by double clicking on it's icon. It will bring up a
- blue screen (no relation to windows :) with some information and
- a square in the center of the screen.
- Press the left mouse button and move the mouse left/right to turn
- the square, and the right button to zoom/unzoom (you can also use the
- cursor keys).
-
- The following keys can also be used:
-
- f - Toggles fogging
- 8/5 - Move fog end value (see text on the right)
- 9/6 - Move fog start value.
-
- t - toggle texture mapping
- L - toggle gouraud/flat shading
- e - toggle blend mode
- p - toggle linear/perspective mapping
- l - toggle alpha blending (transparency)
-
- 1-4 - switch different filter modes (none, bilinear, mipmap, trilinear)
-
- a - show generated mipmaps
- d - draw pattern in background
-
- z - toggle zbuffer mode. (see below)
- +/- - increase/decrease z-clipping plane (zbuffering must be enabled).
-
-
- To use zbuffering, the program must be started from shell with the ZBUFFER parameter
- given, i.e.
-
- WarpTest ZBUFFER <texturename>
-
- <texturename> is an optional texture file name.
-